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- Path: news.vol.it!news
- From: bizzetti@mbox.vol.it (Fabio Bizzetti)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,comp.sys.amiga.misc
- Subject: Re: AB3D II beats Quake....
- Date: 22 Mar 1996 00:55:45 GMT
- Organization: Video On Line
- Distribution: world
- Message-ID: <16826.6654T1297T1833@mbox.vol.it>
- References: <00000305748693794383@BIRDLAND>
- NNTP-Posting-Host: molcl15.vol.it
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
-
- > bizzetti%mbox.vol.it@INTERNET wrote :
-
- >>
- >>
- >>>In article <178.6648T184T1816@mbox.vol.it> bizzetti@mbox.vol.it (Fabio
- >>>Bizzetti) writes:
- >>>>
- >>>> >They're suppose to make a GFXcard version, or? If thats the case, the
- >>>> >chipmem problem will be gone :-)
- >>>>
- >>>> Maybe for you pal, not for the many A1200 owners.
- >>>>
- >>
- >>>Until the Picasso III or IV or whatever version comes out for the 1200 (as
- >>>they plan....)
- >>
- >>
- >> But why should I spend, say, 500 US$ for a Gfx Board when 95% of Amiga
- >> games users will not buy it? I am a professional developer, frustrated of
- >> the Amiga games market.
-
- >Because, in no relation to games, you will have a MUCH BETTER system with
- >some nice resolution at a decent speed... :) Add a 17-inch monitor, work in
- >a
- >800x600 WB with a nice 64000 color background, have SEVERAL editor windows
- >open with all the sources you need, without getting chaos on the WB... :)
- >And if you already HAVE it... well, then youz might SUPPORT it too... :)
-
- Hey! ;) no need to say this to me, I've every expansion that can be fitted
- into my A1200 (including 68060 and 16Mb ram). What I tryed to show is the
- "mentality" of many of the game users.
- If we trust that Amiga games market go up because someone release the Picasso
- for A1200, we're wrong: common game buyers will not buy the gfx board just
- because they didn't get it in the pack when they bought the A1200. :(
-
-
- >>
- >> We need a standard Amiga platform, or g'bye Amiga. 8-((((
- >>
- >> I heard that AT is going to make the biggest error about the Amiga in its
- >> history: the one that IMO killed the A1200/CD32 games market.
- >> They said (already about the project Walker, and mostly about PowerAmiga):
- >> "no hardware banging anymore, *everything* will have to be done using the
- >> OS".
-
- >I think the "Walker" is a really FINE step... no longer a "keyboard" computer
-
- I fully agree, and I also like a lot the way it looks (after some doubts). :)
-
- >(what was in MY opinion the biggest mistake by Commodore... sticking so long
- >with keyboard computers... we would not have all that problems about sticking
- > GFX Boards to A1200, otherwise...) and especially the slot, that, if i
- >remember right shall be able to put Zorro III Boards to it later...
-
- Yes.
-
- >About "no hardware banging", that surely is, because Power Amigas might no
- >longer be AGA compatible (i do not know). But if they are not longer AGA
- >compatible, that of course would be a problem for HW banging... grin... and
- >AGA compatibility would make a system EXPANSIVE (why do A1200 and A4000T cost
- > so much ? I assume without AGA they could be made much cheaper... look at
- >VGA hardware on PC...)
-
- This way the PowerAmiga would become a PC,with just a different (and lame) cpu.
- This would mean that the PowerAmiga will not be interesting for games
- developers, that will prefer to not risk their money and just code for PC
- instead. Here we're talking about people that have to mantain theirself and
- some also a family, or die of hunger. I got 1549 UKP for more than 1 year of
- fulltime work for VK.
- Jag Σr tjugoett σr gammal, and fucking angry to not have money just because
- I supported a dead machine hoping that AT would have saved it, while they now
- decided to transform it into a PC clone.
-
- Because of AT, there'll be no games market for the PowerAmiga, exactly as for
- the Mac, but with the difference that PAmiga will not have the small eredity
- that instead PMac got from Mac. This is about games. ( = no games anymore ).
- So we can say the PowerAmiga will be an utilities-only computer instead.
- But this is not true also: A BeBox will be probably cheaper, with the same
- versatility and much more power (and multiprocessing capability).
- So, the PowerAmiga borns dead IMO, unless it keeps not only the name of the
- Amiga, but also its phylosophy.
- Escom wanna just sell PC's also to the most "fanatic" Amiga owners, they found
- how to do it: making a PC, with a IBM CPU (PowerPC, laaaaame) and a fake AmyOS.
- But it's *not* an Amiga, it's a PC with more IBM components and phylosophy
- than the one you can find in a Pentium.
-
- Definitively, for the professional games developer, better to code for a crap
- Pentium than for a dead Power"Amiga". For the utilities developer: much better
- a BeBox than a PowerAmiga.
-
-
- Hopefully, Escom will not exploit the glorious name of the Amiga to sell their
- PC, I hope they just get financial problems and sell Commodore and Amiga to
- someone with better intentions.
-
- The Walker will be the last Amiga: the rest is only PC with the label "Amiga",
- and no hardware or phylosophy in common with the real Amiga.
-
- This is my analysis, and I've never been known to be pessimistic about the
- Amiga future (I'm still here, while thosands left the Amiga).
-
- >Another thing is ... to have a chance, Power Amigas should fit to a Power PC
- >Reference Platform sort of thing... there Custom Chips are not in... PCI is
- >in... but to tell you... PowerAmiga will HAVE a custom chipset, AFAIK... but
- >of course AT wants people to code "nice" from the beginning, will make future
- > expansion more easy (but remember, as AGA was introduced, there was the same
- > talk... and people found out... :) )
-
- Nope, people didn't really find out. Commodore UK helped them. And, in a
- PowerAmiga with no copper, you can't neither disassemble OS copperlists..
-
- >BTW, another argument ? Do you know PSX ? It has really fast games, AND it
- >has a OS... games are coded with OS calls... why shouldn't this work on
- >Amiga ?
-
- I know PSX, and its case is an exception:
- 1) The "OS" is game specific, from the start to the end.
- 2) The "OS" is just "devices" to handle the hardware (PSX will be expanded),
- and it allows compatibility in case of simple registers remapping, etc..
- 3) The PSX is based on texturemapped polygons, a thing that you can find also
- in OpenGL. All the other game applications that come to my mind (scroll,
- parallax, 2D/3D sprites, copper, .....) cannot be made with a generic OS.
- 4) PSX is not a multitasking system, and thus the OS can be extremely good
- when it comes to handle custom chips. (no layer.library, no intuition.lib)
-
- PlayStation's OS is *custom made* for PSX hardware, not for generic GfxBoards.
- You dont have the limited standard range of features that all the very
- different GfxBoards can give to the Amiga (only 8 bit chunky is standard).
- You know, PSX is much more than this, and they know that any new PSX model
- will still have these features and more..
- PSX's OS do not assume you can have *only* a 8bit chunky screen on all PSX.
-
- >(Assuming a major rework of all game relative parts of the Amiga OS... and
- >optimization for PowerPC...)
-
- I dont believe in optimizations made by people that have to make an entire OS..
- It's not realistic. Just watch "WritePixel" function, it makes lotsa MULs
- and if I recall also a DIV (!!!!) when it would have been easy to make a
- look up table in a structure of the screen/window to plot quickly the pixel in
- the rastport.
- But, ofcourse, they said "the 680x0 is too slow", not "we aren't skilled".
-
- :(
-
- >> The truth is that they have no capacity to make new innovative custom
- >> chips, and this means *the death of the Amiga* to me, expecially about
- >> games.
-
- >According to what i heard, the new custom chips will be made by a company
- >outside AT...
-
- I heard from CeBit that they will use only standard PC chips.
-
- >>
- >> If the great A1000, A500 and A2000 had normal chips, who would have bought
- >> them and loved them as we did? They had *custom* chips, the OS of the Amiga
- >> has been only a secondary quality in the past, and now it seems good only
- >> because we compare it to the current custom chips, and only the OS remains
- >> *acceptable* (dont tell me that Unix sucks).
-
- >Well, if they had someting similar like a Cybervision Board inside (what you
- >call "normal chips" ??? :))) )
-
- NormalGfxChip = GfxChip made to support GUIs, Operative Systems. Thus:
- No copper. No PAL/NTSC modes. No coprocessors to draw quickly 3D gfx.
- No 2D sprites. No 3D sprites. No flexibility in bpldata pointers. No scroll.
- No parallax. No multiple playfields. No raster tricks (such as scale/rotation).
-
- What is a custom GfxChip? One made by clever people for clever programmers.
- Examples: PlayStation, 3DO-M2, AmigaOCS (lotsa years ago), C64's VicII,
- Atari800..
-
- >they would have been much faster as to GFX...
- >of course Trio S3 was not around in A500 times... okay... .) )
-
- Trio S3 is what I call a "standard chip" (read above definition). Ofcourse it's
- an impressively fast chip, that can allow high resolution in static screens,
- like for a GUI. It has a "blitter" to copy windows, sometimes to scale GUI
- images, not for games. And so on..
-
- >>
- >> Why should *I* (and the whole games developers/users) buy an Amiga just for
- >> its OS? If things will go this way, the Amiga will not exist anymore, it
- >> will be an anonymous computer with only a glorious name from the past.
-
- >Well... you can't continue with "games for A1200 2 MB RAM". This machine is
- >just too low powered.
-
- Surely 14Mhz is the "exception" today, although it still deserves support.
-
- >And if you have to buy a new machine anyways, why
- >bothering about HOW you code the things (if it will work different anyways...
- > with new custom chips or OS calls... it will look different than AGA
- >coding...)
-
- Because, any generic developer, having to learn a new machine from zero,
- will prefer to invest this sacrifices for a PC, not for the same PC called
- "born to be a dead market" PowerAmiga.
-
- I prefer the "crap and expensive" AAA than the best of the standard gfxchips.
-
- >>
- >> And, AT, stop saying that custom chips aren't worth to be made anymore, if
- >> only PlayStation had a KEYBOARD, an Unix OS, and an HardDisk, it would be
- >> the best *computer* around.
-
- >BTW, as i said... PSX uses *ALL OS coding* NO HW bashing !!!
-
- As I said before:
- PlayStation's OS is *custom made* for PSX hardware, not for generic GfxBoards.
- You dont have the limited standard range of features that all the very
- different GfxBoards can give to the Amiga (only 8 bit chunky is standard).
- You know, PSX is much more than this, and they know that any new PSX model
- will still have these features and more..
- PSX's OS do not assume you can have *only* a 8bit chunky screen on all PSX.
-
- Trust me: AT/Escom doesn't understand anything about games programming.
- They will discover soon though, sooner than Commodore needed.
-
- >Ah, and if you want a PSX + Unix OS, why are you against OS coding on Amiga ?
-
- Come on.. I meant "Unix" for utilities, not for games.
- When I write a development utility, it uses 100% AmigaOS, *no kind* of trick.
- But when I write a game, I allocate legally all the resources and then forget
- what a standard generic OS is, and make custom made routines for custom chips,
- for a custom game. Not for just another Doom.
- When we'll run out of Dooms and Descents, when we'll start pseudo-RayTracing,
- any standard chipset will be back good for wordprocessing.
- Is it better to know now, and let the PowerAmiga have a real future, or not?
-
- >Unix+X Window coding is the NIGHTMARE of all people who like HW basing...
-
- But it's cool for utilities programming. Games are *totally* different matter.
-
- >you can't access the HW directly in ANY WAY... you not even can access the
- >Video Hardware directly !!!
-
- OS calls is the only and best way to interface any hardware, for utilities.
-
- But games are not utilities.
-
- >> I am sick of C/C++ programmers, with the title of "engineer", that invade
- >> fields that they dont understand at all. They see that the utilities are
- >> better made using the OS (and I fully agree), and bother that also the
- >> games have to be done this way. They dont neither *imagine* what's games
- >> programming, besides.. Civilization or SimCity that are "utilities" more
- >> than games.
-
- >:))) Well, i fear you think i am such a kind of person...
-
- No ;) You're surely open-mind, since you're a kind of bridge between the 2
- worlds (RTG). :)
-
- >i am NOT :)
-
- Jag tror pσ dig :) dont worry pal, no need to prove it furtherly.
-
- > I am ASM/C programmer and think that C++ is waste of processing time :)
-
- Also C is IMHO. O:)
- I write my utilities in HLA, a kind of VERY-CISC Assembly language. 8)
- Although for games RISC programming fits my mind more. (AND BTW: PowerPC is
- not a RISC; it's a crap IBM mass of useless circuits fitted in a chip). :)
-
- >> I am sick of people that drool behind PC's shits as Doom, and then realize
- >> (totally wrong) that since you can do Doom with RTG.library, you can do any
- >> other 3D game that way. I am sick of managers that put their ignorance at
- >> the service of users and developers.
-
- >Well... you can do 3D stuff better with it anyways than with slow AGA :)
-
- Hmm!!!!!
- Because today they all make Doom, the most "hardware not dependent" programming
- method ever existed. It's temporary though. My game VR takes advantages from
- AGA as much as from VGA. But with a simple custom hardware, I could speed up
- it a lot of times (not that now it's slow.. :), and allow more RayTracing style
- effects. Then go and convert it for PentiumPro 250Mhz and TrioS3 if you can ;)
-
- But it seems that today, besides the dumb&money PC market, only consoles makers
- invest in custom hardware, with excellent results.
- The PSX with CDROM and 4Mb Ram costs less than A1200 with floppy and 2Mb SLOW
- ram!
-
- >>
- >> Patience has a limit..
-
- >Well, yes... i do not want to insult in any ways...
-
- Why should you m8? |~(
-
- ;)
-
- Dont forget I am Sicilian, I have my gun also when I go to the bathroom. =;^)
- Joking,the only gun I've can't be removed (only with an undesidered operation).
-
- :D
-
- >i want to argument...
- >about SOME things i know about... i do not know about 2D games and that
- >stuff,
-
- They're the future: 2D+Z = 3D. Texture mapping is only a parenthesys.
- Let's look beyond today's needs, this is what we need. The alternative is to
- live in the shadow of the worst hardware ever immagined: the PC.
-
- >OK, but i think i know about the others, and about GFX Board
- >coding..
-
- Sure you do.
-
- >have a look at it before you say it is bad... and have a look on
- >some PC demos maybe
-
- I know many are great, on a Pentium.
- But they end to be great when you can't do it on the simplest chunky based
- screen with no modulo and scroll and sprites and raster effects and copper.
- Is really the limit what we know today?
-
- >(okay, i like Amiga demos better, too, but they do some things people say
- >would only be possible with custom chips...)
-
- I am not among this people. ;)
-
- What I am talking about can't be done neither on AGA, we need something *new*
- and, "sorry", custom.
-
- >Steffen Haeuser
-
- Think about what I said; I've no doubts about this topic.
-
- :(
-
- If enough people want to support me, I propose now, before it's too late, to
- mass-email Amiga Technologies to make them understand how short-sighted they're
- planning the PowerAmiga hardware, and to reconsider their policy about it all.
- A comprimize would be to get PlayStation or, better, 3DO-M2 chipset in license,
- accepting the deny to not produce low-end machines (leaving this right only to
- 3DO) but only mid and high end computers, compatible with 3DO-M2 games but
- with also AmigaOS to get the best from the two worlds, for multimedia and video
- applications.
- It's possible, and many 3DO's designers previously created the Amiga, so I
- believe they wouldn't oppose to this joint-venture. Moreover, as far as I know
- 3DO-M2 uses PowerPC too.
- To have a totally new chipset not AGA compatible is fine, but standard crap is
- short-sighting like IBM has been in the past.
-
- Let's make the world hear our voice, the Amiga is ours because *we* have
- supported both hardware and software, not Escom. They want success for the
- PowerAmiga, let's drive it as we think it's the really most wise and best way.
- After all,WE will buy or not the hardware. WE will develop or not its software.
-
- Escom is only business.
-
- Hejdσ.
-
- ------------------------------------------------------------------------------
- | |
- | Stop that fucking imperialist embargo against Cuba. |
- | Hasta Siempre Comandante Che Guevara. |
- | |
- | |
- | Fabio "Maverick" Bizzetti - bizzetti@mbox.vol.it - Maverick* at IRC |
- | The maker of "CyberMan" and "Virtual Karting" |
- | working on "Virtual Rally" and "StarFighter", the 3D game that will |
- | bring the Amiga to the top |
- | |
- ------------------------------------------------------------------------------
-
-
-